Teaching Experience
During my time at Georgia Tech, I served as a graduate teaching assistant for computational design classes across three semesters. The purpose of these courses was to introduce digital design fundamentals and have students work towards building the technical skills required for their next steps in the program. The curriculum specifically focused on video editing, interaction design, 3D sculpting, rendering, and animation.
I was primarily responsible for the computational design instruction and providing office hours assistance to students. In this role, I collaborated with Professor Timothy Purdy and Professor Kevin Brown on assignment drafting, grading, classroom instruction, critiques, and demonstrations. By assisting in these studio classes, I helped students master their digital workflows and translate their conceptual ideas into high-fidelity prototypes.
The following sections showcase examples of the work produced by students during these courses.
ID 2101 – Digital Design Methods
This course introduced 3D sculpting, where students modeled simple characters to explore digital form-making. My role involved guiding students through technical hurdles during class and offering one-on-one support during office hours. I also delivered short lectures on specific sculpting techniques to help students translate their conceptual sketches into 3D digital models.
ID 3104 – Introduction to Computing II
For this course, students focused on complex modeling and systems by designing a cohesive chess set and producing a rendered animation of the set in motion. I provided hands-on technical help during studio hours and held office hours for students needing extra guidance. To support the final project, I gave occasional mini-lectures on animation and rendering workflows to help students achieve high-quality results.
ID 3103 – Introduction to Computing I
This course focused on digital communication and interface prototyping. Students produced instructional videos to learn video editing basics and created interactive prototype videos for devices like a Nintendo Switch or a calculator. I assisted the professor by troubleshooting technical errors in student files and providing critiques on their interface layouts. I also managed the grading and assessment for these projects to ensure they met the technical requirements.